Recap: Virtual Reality Hackathon and Workshop in Boston, powered by AT&T
Virtual Reality (VR) is moving at high speeds as more innovation is done daily. In Boston, we challenged over 100 developers and designers to move even faster to create VR apps over two days.
On October 18th, we collaborated with Boston VR, Google Developer’s Group Boston and Oculus to help participants learn about VR and build apps. During the event, Jono Forbes presented an Intro to Unity 3D on Cardboard workshop to provide VR beginners a jump start. The first 100 attendees received a View-Master VR to assist with their Google Cardboard projects. Attendees also had access to the HTC Vive. At the end of the hackathon, 10 teams presented their VR apps to other attendees and the judges.
A big thanks to Raizlabs for hosting and to our partners and volunteers for making this event a success! The awesome support of the community is not only essential to producing great hackathons, but also to preserving the sanity of our organizers.
The judges loved seeing all of the apps the participants created, and were impressed that these apps were created over two days! Without further ado, here are the winners:
- 1st Place Best Use of Google Cardboard – 360 Cinemagif
- 2nd Place Best Use of Google Cardboard – VR Flight
- 3rd Place Best Use of Google Cardboard – urVR
- Honorable Mentions Best Use of Google Cardboard – Rooms & Catapult Overrun
- 1st Place Best Use of BYOVR – Phantom Arm
- 2nd Place Best Use of BYOVR – Haunted House VR
Here are the apps created at the Boston hackathon:
LVR Forest – “This app allows users to create a virtual forest of 3D L-Systems, placed all around us! A user enters a string representing her or his tree, and places it at a specific GPS location. Another user near that location receives a notification about trees growing in that area, which she can then see using her phone and a VR headset. The goal is to create a deeper engagement with our physical space through Virtual Reality.
As part of developing this app, I implemented Cardboard support into Processing, a language and programming environment widely used by artists and designers.
Catapult Overrun – “Your city is about to be overrun by giant spiders. Your catapult is the last line of defense.”
urVR – “A tool for personal and commercial branding that uses our 360-degree video backgrounds and user produced video content to create urVR.”
Rooms – “Experience an immersive environment like never before with our newly created game, Rooms! Be on the constant edge of your seat, looking around wildly for monsters, beasts, skyscrapers, and balloons! Teleport to different places and enjoy yourself.”
NaturEscape – “NatureEscape allows a user to escape to various Nature environments via a VR application. Leveraging 360 spherical HD video input, you escape from your work environment to immerse yourself in a variety of calming or invigorating Nature settings. The experience can incorporate Virtual NatureEscape elements (e.g. landscapes, flora, mosquitoes and birds). Sharing of NatureEscape environments can also include personal videos and messaging.”
Haunted House VR – “Though current haunted houses provide a good scare, you’re always rendered a passive individual who never has the chance to fight back! No longer do you need to feel helpless. Grab a VR headset, gather some friends, go to your local haunted house, and dive into a haunted mansion to see if you can survive the horror.”
360 Cinemagif – “Bringing VR video content creation to anyone with an iPhone.”
Phantom Arm – “We use the Myo Armband to control 3D visualizations of a virtual arm displayed using Google Cardboard. Primary application area: Helping amputees with phantom limb syndrome to train for reducing the painful feeling of still having a lower arm. Secondary application area: Hand-eye coordination for sports training.”
VR Flight – “A flight simulator game that allows you to fly a plane through a city by moving the VR.”
For more articles on AR, VR, and all things video, see our new AT&T Video and VR site.