AT&T Mobile App Hackathon – Hawaii – Event Recap
This past week the AT&T Developer Program co-hosted two hackathons: one with the University of Hawaii (UH) and one with Hot Import Nights. In total, around 35+ attendees showed up to check out both events and created five applications. The event was hosted in the new UH Information Technology Center in the middle of the beautiful UH campus. And you can find a picture of us in the local news!
A big thanks goes out to the University of Hawaii, as well as to our AT&T External Affairs group for event organization and outreach. The UH hackathon focused on students only and a number of the computer science students participated even though they were on spring break.
As we kicked off the UH AT&T Hackathon on Thursday, we found out that some of the videographers have been using an app that was created at one of our previous hackathons! The app, which was created back when we first kicked off hackathons at AT&T, called Monkey Write teaches users how to write Chinese characters without going through loads of paper. Needless to say, it was quite satisfying to see an app created at one of our hackathons actively being used!
Given the more intimate size of the hackathon, there was quite a bit of good interaction between the judges and various teams during the final presentations. The natural curiousity of the developers came out as they started to quiz each other about design decisions and limitations.
Moving on to the apps that were pitched, here is a quick run down of the teams:
UH Team 1 – Alex / John – 1st Place Overall – Coffee with Kyle Prize – Open Social Connection App. The app was written in native Android and designed to enable individuals to connect with like interests over Wi-Fi on (no cell connection required). Think of Tinder, but without a network connection!
UH Team 2 – Maura / Nathan / Eathan – Best Presentation Prize – Lunch with Spencer Prize – 3rd Place Overall – A landmark-based navigation app that was written in native Android. Playing off the idea ithat people recognize landmarks as opposed to street names, the app uses landmarks to help more accurately navigate users!
UH Team 3 – BJ / Shaun – Best Design Prize – 2nd Place Overall – A children’s app to help practice handwriting skills that was written in native Android. To help improve hand writing skills, the app provides active feedback as each English character is written in lower case, upper case and cursive!
HIN Team 1 – Tim – Idea 1 – An app that deploys a rescue robot when a car accident occurs to assess vehicle and passenger damage. This app leverages the OBDII sensor to detect a crash.
UH Team 2 – Alline / George / Evan / Jesse – An app that enables two people to remotely race each other without being in the same physical location. The app was written in HTML5 and was a mobile web enabled web app.