AT&T Aspire Mobile App Hackathon – NYC
Last weekend we headed to New York City for a very productive AT&T Aspire Mobile App Hackathon focused on education. 107+ attendees joined us to build 13 mobile apps including education apps focused on both academics and social education.
A VERY special thank you goes out to Applico; in addition to Sphero, Mashery, NuoDB and OpenClove for helping to pull the event together. We’d also like to thank our awesome judges from TechLaunch and JuiceTank.
One really awesome app, with a debatable if not controversial education focus, was Bar Roulette. The app was created in order to assist groups with engaging other similar groups in bars and avoiding awkward situations where a single person is left trying to engage an entire group in order to socialize with a member of the opposite gender that caught their eye. The UI was incredibly well done and the app follows the path of recent successful dating apps such as Let’s Date.
Another great app with a much more clear education focus was GuruCool, our overall winner. GuruCool used OpenClove in order to create a collaborative environment for students and teachers. In addition, it provided the ability to host webinar content similar to what can be found on websites such as Udacity.
For those of you interested in pictures from the event, please check out the following links:
Without further ado, here is a list of the teams that competed this last weekend:
Ball Shapes – Reinforces the teaching of shapes by not only by visual but interactive use of sphero ball to let kids understand the shapes. Gives incentive to kids to learn more in a interactive way.
PadSails – This is a sales app to allow a user to upload items to a server and access them via an ipad application. Once a purchase is triggered, a notice is sent via SMS to the person of interest. Stock Pilot – Stock Pilot is an app that teaches financial literacy through tutorial and tutor based learning to better prepare students for investing in the stock market in their adult lives.
Codero – We want to teach all of you how to program. Before you tell us all the reasons why you cant, lets introduce our friend Sphero. Sphero is a robotic ball that is fun to play around with.
Kazoku – 2nd Place Overall & 1st Place OpenClove – The average working american dad spends about 7 hours per week with his kids. Yes out of 168 hours – he only manages to spend 7 with the most important people in his life. That’s only about 4%. Shocking right? In today’s fast paced world where not only are father’s working but mother’s too, how can parents and kids build strong relationships when they spend so little time with each other? Let me introduce you to Kazoku. Named after the Japanese word for family and inspired by their principles of building strong lasting family bonds, this app is designed to bring parents and children closer together through their modern day best friend – their smartphones. It helps parents communicate and be more engaged in their kids lives by assigning them tasks and rewarding them upon completion of those tasks. The kids remain engaged because they earn points for the tasks, and can even create their own wishlist of rewards, essentially providing structure and gamifying existing normal family practices. If technology can be used in the workplace to help solve complex problems, why can’t we use it at home to come closer to our kids and help them grow. After all, they are the future!
GuruCool – 1st Place Overall and 2nd Place OpenClove – GuruCool believes in the idea that education should not be tied in the confines of geographies, languages and devices. Given the opportunity, a 60 year old never-educated man from Venezuela can teach us more about weather or farming than a college graduated scholar. So, we intend to create a multi-platform video based knowledge sharing app. It can be used by anyone to stream live videos to people attending from anywhere in the world. Think collaboration, think BIG! The platform can also be used to create multiple choice single correct questions in multiple languages. This content can be shared with anyone or sold in a marketplace.
Bar Roulette – Honorable Mention – Meeting people when in a group of friends is hard. Bar roulette helps groups meet groups at bars.
Doggie – Keep’s your dog well exercised and out of our hair while you program. Just run the app on your Smart Phone and give your dog a hard to catch target he’ll chase around for hours. Run and forget! (But dont forget to give your doggie water afterward, he’ll be thirsty!)
Oh My Math – 1st Place Mashery – “Oh My Math” is a Sports Math App for middle school students. Students earn badges, when they answer questions correctly. Teachers construct questions with ESPN stats from basketball, football, baseball and hockey. We use images and sounds throughout the app, we want kids to see that math can be engaging, fun and relate-able.
Gradex – An exam grader for your smart phone, that parses scantron sheets for correct answers and provides the resulting grade.
SphereoVideoDemo – Use videos and audio files in order to make your sphero dance.
Vintage Vibe – We are replacing consignment stores with a mobile app. Sellers put up their sales items in multimedia format and associate tags with them. Buyers put up buy requests with the same requirements. The app runs an analytic to match the tags on the buyer request and seller’s item. The matches based on tags and general preferences (from the account profile) are sent to the news feed. Sellers and buyers can interact on the app in various ways. Furthermore, when the buyer is travelling with the mobile she/he will receive an alert when there’s a match within a close proximity (GPS integration). This gives the buyer/seller convenience – reducing time need to shop and time needed to travel to consignment stores. We are targeting a specific niche market – people who love genuine vintage clothing (2nd-hand).
The Sphast and the Sphurious – 1st Place Sphero – The Sphast and the Sphurious is a competitive multiplayer game. Each player controls a different colored Sphero, driving it using the gyroscope of their phone. At the same time, they are also taking pictures of other players’ Spheros. Using computer vision and image processing, the player gains points every time they manage to capture their opponent’s Spheros in their photo. Players must manage between driving their Spheros to stay out of vision and taking pictures of their opponents.