AT&T Aspire Mobile App Hackathon LA – Recap!
The AT&T Developer Program returned to the Greater Los Angeles Area, for an awesome Education Hackathon at ROC in Santa Monica. We had 120+ attendees who hit the ground running and with assistance from our friends at Pearson, Layer7 and GameDesk coded a total of 12+ mobile apps. A special thanks goes out to the awesome senseis and judges who donated their time in order to share their expertise and help make the event a great success.
There were some really awesome apps created, but the most impressive had to be PerlTube, which was a full video platform built using Perl, node.js and Twitter Bootstrap. Another really awesome resource created at the event was Bongo, which was a private feed similar to Twitter where a class could interact and ask questions.
The big winners of the night included Parigraf, who won 1st place for Best Education app and Geo Explorer pulled down not just 2nd place for Best Education app, but also Best App using AT&T API.
A list of all the prizes can be found here. As for a full list of winners, here they are:
- 1st Place Best Education App Parigraf
- 2nd Place Best Education App Geo Explorer
- 3rd Place Best Education App Class Drive
- Honorable Mention Creative Space
- 1st Place A&T APIs Geo Explorer
- 1st Place Pearson APIs Lit Remix
Here is a quick list of all the teams that presented:
Bongo – Micro twitter for classmates.
Parigraf – Parigraf is an eReader application aimed to improve reading comprehension and teacher-student communication in the classroom. Using the Pearson Penguin API , we’ve created a system that allows teachers to create interactive reading assignments. While students read the material, they are able to highlight information that they either find confusing, evocative, or relevant to class discussion. The teachers then receive a report of their class’s feedback and are then able to more effectively direct discussions of the material.
Lit ReMix – Make a book relevant to students by FIRST exposing them to songs that are inspired by the book. Then make it possible for students to read the book and upload their own songs to compete for credit and prizes.
PerlTube – There is a lot of good quality video content that people simply can’t monazite. PerlTube is a FOSS VOD platform that can make this happen. Monetizing PerlTube itself is easily doable via the WordPress model, i.e. premium hosting and support for a nominal subscription.
Viducation – An easy way for teachers to add interactive questions to already existant web video. All you need is a link to the video, the questions you’d like to ask, and the timecode to run the questions at.
Book/Frame Widget – iBook widgets and iFrame content can be packaged into documents that the students produce in class. If students are truly involved in the creation process they will be inspired to create more and more content. Pride of ownership in the creative process will drive their education goals.
Geo Explorer – Play games and learn about the world.
HangOut – Kids are born into a connected society. Yet school are not training them to be good eCitizen. “Hangout” is the first anonymous forum for kids to learn how to behave as eCitizen. In Hangout every post is moderated by teacher and points are earned for good behaviors. When a kid reaches a given level, then (s)he will be unmoderated. If (s)he reaches a higher threshold of good behavior (s)he becomes a moderator himself. At this stage Hangout will be self-policy with minimal adult supervision. Hangout is the first kid-friendly forum when kids can post anonymously and learn how to be model eCitizen.
uSurvey – University Survey is a mobile application for university students. Students at the upper division level who have a constant need to survey in order to complete their course requirements. These requirements could be teacher assigned or simply to send a link to a document requesting their peers to review.
Creative Space – An art app that gives aspiring artists a place to learn, and a place to share their art in a place they feel comfortable.
MadLab – We’ve created an app that lets kids create their own Frankenstein’s monster. A child chooses an educational category, for example, biology, astronomy, history, etc. The child then answers quiz questions and when they get them right a body part with the look and feel of the educational category is added to their Frankenstein’s monster. A kid can then create a Frankenstein’s monster that is made of plant parts or “space” parts… or mix and match. The game types and rewards are endless. Audio, video, free text answers could be integrated into the game. Kids could be self motivated to create a collection of monsters, etc. And for teachers, a back-end to create and share “quizzes”, and view various analytics. For exmple, how many students answered a certain question correctly, or how a child has been performing in a certain topic. This data could be tracked longitudinally over a number of years too.
Class Drive – Classroom content sharing, archiving and discussion platform, accessible via web, phone, sms