Are you ready to build richer mobile applications and websites with HTML5?
For the biggest impact, Intel suggests beginning to implement HTML5 technologies like geolocation, canvas, scalable vector graphics, audio/video, and Web storage that are broadly supported across major browsers. Intel also offers the following tips to developers:
- So long, plugins. One of the exciting features of HTML5 is the ability to play audio and video within a Web page. With the <audio> and <video> tags, third-party plugins like Adobe Flash* are no longer needed.
- Quit playing with pixels. Images, charts, and graphics created as Scalable Vector Images (SVG) can go up or down in size to fit the available display area without impacting image quality or creating artifacts. The XML file does not describe the pixels in the SVG image; it describes the colors, gradients, points, lines, and text needed to create the image.
- The geolocation functionality of HTML5 allows browsers access (with consent of users) to geographic locations, making it easier for you to incorporate geo-targeted content into your app.
- Solving the mobile advertising pain point is one of many changes HTML5 is expected to bring this year. It now offers developers the opportunity to incorporate online advertising through ads that are directly uploaded to the app via an ad server.
In addition to these great tips from Intel, we have a few resources of own:
- AT&T API Platform SDK
- AT&T UI Elements for HTML5 (members only – join)
- HTML5 What it means for you (Webcast slides)
- HTML5: What Works, How to Use It, and Where Do I Find All That? (Conference slides)
- HTML5 Test Results: Functionality per AT&T Device
Have you begun building apps in HTML5? If so, please share some of the obstacles you’re running into or some of the advantages you’re seeing.