The AT&T and Junior Achievement Arduino program introduces students to electronics, embedded systems, and programming using the fun and easy-to-learn Arduino platform. Instructors guide students through experiments ranging from the basics of wiring components on a breadboard, to writing complex programs which read sensors and control various output devices. Students are introduced to potential uses for the technologies, and are encouraged to collaborate at home and at school to invent new applications.
The Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It is intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
AT&T and Junior Achievement offer these courses to foster interest in the fields of Science, Technology, Engineering, and Math in young men and women in the United States.
The first step is for students to take the Introduction to the Arduino course. Through this course students are introduced to safely working with electronics, programming, circuitry, and electrical components. This course ranges from 3 to 3.5 hours and each student is given a kit with an Arduino, a breadboard, and other electrical components. When the class is over the students get to keep the kit and are offered to take part in a contest with the other students. When the students take part in the contest they're asked to put together their own team of peers to develop a project using the Arduino. These teams will then come back at a later time to present their projects. Prizes and times will be announced for each individual contest.